To get to Room 46 in Blue Prince, you need to open the north door in the Antechamber by finding and pulling a lever in the Underground area, which involves solving puzzles in the Foundation (lifting boxes to reach a switch) and using the Basement Key to access the Underground's rotating gear puzzle and then the Antechamber.
When first entering you are stuck in small room, with glass walls, with a button on a pillar. Pressing this button removes a wall on the other side of the room. Entering the Chamber of Mirrors from a different side, and pressing a different button will remove other walls. Slowly allowing you more and more access.
How do I unlock the Blue Prince Outer Room? You can open up the west gate, and subsequently the Outside Room, via the Garage. You may have seen the Spare Car Keys in other rooms before this, but this key actually has nothing to do with opening the Garage Door.
Blue Prince How To Open Room 46 (Full Step By Step Guide)
What happens after you open room 46 in the Blue Prince?
On the day after finding Room 46, draft your way back to the room to find the Crown of the Blueprints. There are more puzzles to explore in this room. Open the desk drawer to find a ransom note that mentions eight letters, referring to the 8 red letters to find around the estate.
Door 2 - This door requires the Basement Key from the Antechamber (this room remains permanently unlocked after your first time) Door 3 - You need a Keycard. Door 4 - Destroy the wall near the door with the Power Hammer. Door 5 - You need to power up the Red Doors using the Boiler Room.
What do you do with the boiler room in Blue Prince?
The Boiler Room provides power to certain rooms around the estate in Blue Prince. The Boiler Room will send steam power through the steam ducts on the ceiling to any connecting room, as long as they also have steam ducts.
Room 46 is the original goal of the player upon first entering the Mount Holly Estate. It contains statues of characters of the story: Simon Sinclair. Clara Epsen. Mary Jones (missing)
What is the game where you have to find the 46th room?
In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?
What is the code for room 46 in Untitled door game?
Instructions. Talk to the Code Brick Helper, he'll tell you the code which is five-hundred and twenty-six million, four-hundred and eighty-four thousand, two-hundred and seventy-four, but the code is in letters instead of numbers. When you convert that to numbers you get 526484274.
The Blue Door is a very rare type of door in Blue Prince. They are permanently unlocked by drafting eight blue rooms in a row after ascending the Throne Room to the Throne of the Blue Prince. They grant access to areas containing the game's final puzzles.
Pins might be corroded or the pin chamber might be worn out. Make sure you do your research before attempting to fix this key and lock issue on your own, as mistakes could cause damage to the lock or your door. In most cases, it would be better to call a locksmith to resolve this particular issue.
Once you've entered the Antechamber and unlocked the Basement, there's only one more step to open Room 46. This one can get a little confusing, as it involves a few moving parts, but once you understand what to do, it's relatively simple. Here's how to unlock Room 46.
Shake the phone, you'll find out. Blue has to win the race, so you need to pump them up, give him a charge, which is right there in the top right corner.
Once a Basement door is unlocked, it stays that way permanently, but you don't keep the key. To access the Fountain door, you need to use the Pump Room to take all the water out of the Fountain. If you haven't done it before, here's a rundown on how to drain the Fountain. You'll find the diagram above in the Pump Room.